Difference between revisions of "Slenders"
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Arguably the most sophisticated race on [[Lands of Lume|Lume]], [[Slenders]] are somewhat sheltered, awkward academics, whose few numbers live atop the towering mobile city of [[Motometro]]. They are led by the Arch-Academic - Head of the Library - and roam the [[Lands of Lume|Continent]] in pursuit of knowledge and, to a lesser degree, resources. Since the [[Deumana|Fall]] of the [[Deumana]] demigods, the [[Slenders]] have been guardians of [[Lands of Lume|Lume]]'s history; their city and library both hold many secrets. Archetypal introverts, [[Slenders]] are typically content to remain on their bipedal city, engrossed in their respective laboratories and workshops. Despite this, many spend time living in remote locations, engaged in practical research, and may come to enjoy travel and mingling with other races. A rare few actively pursue adventure. They are academic by design and devote much of their time to the study and mastery of their elected specialisation. Certain skill sets are maintained over generations, ensuring they can operate as a well-oiled machine, each master contributing to the whole. | Arguably the most sophisticated race on [[Lands of Lume|Lume]], [[Slenders]] are somewhat sheltered, awkward academics, whose few numbers live atop the towering mobile city of [[Motometro]]. They are led by the Arch-Academic - Head of the Library - and roam the [[Lands of Lume|Continent]] in pursuit of knowledge and, to a lesser degree, resources. Since the [[Deumana|Fall]] of the [[Deumana]] demigods, the [[Slenders]] have been guardians of [[Lands of Lume|Lume]]'s history; their city and library both hold many secrets. Archetypal introverts, [[Slenders]] are typically content to remain on their bipedal city, engrossed in their respective laboratories and workshops. Despite this, many spend time living in remote locations, engaged in practical research, and may come to enjoy travel and mingling with other races. A rare few actively pursue adventure. They are academic by design and devote much of their time to the study and mastery of their elected specialisation. Certain skill sets are maintained over generations, ensuring they can operate as a well-oiled machine, each master contributing to the whole. | ||
− | [[Slenders]] are genderless alchemically-birthed vessels imprinted with the genetic [[ | + | [[Slenders]] are genderless alchemically-birthed vessels imprinted with the genetic [[Anima]] of prominent masters (or ''Arch-Slenders''). Some choose to assign themselves a gender later in life. As youths the Library is their home, school and playground. They are encouraged to read and learn at their own pace and whim, with librarians and adolescents nearby to engage with and question. When an Arch is compelled to seek an assistant they consult the Arch-Academic, who may recommend candidates suitable to their trade. The mentor apprenticing process is informal, and may occur by coincidence, such as a serendipitous meeting of two like minds at a market, for example. Arch's may also have novices forced into their custodianship, if the former proves too stubborn and solitary, or the latter overly ambitious or reluctant. A novice will train under one or more Arch's, in hopes to one day join their number. Some novices change trades, combine them, or seek their own instruction. Many choose to remain as librarians, or become engineers inside the metal labyrinth of their city. |
Theirs is a culture of tolerance, acceptance and solidarity, though [[Slenders]] have been criticized for being overly bureaucratic, sedentary, and of carrying themselves with an air of superiority. | Theirs is a culture of tolerance, acceptance and solidarity, though [[Slenders]] have been criticized for being overly bureaucratic, sedentary, and of carrying themselves with an air of superiority. | ||
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===Arch-Slender Masters aboard [[Motometro]]=== | ===Arch-Slender Masters aboard [[Motometro]]=== | ||
− | '''''Arch-Academic''''' - Arch Alchemist and Head Librarian; senior | + | '''''Arch-Academic''''' - Arch Alchemist and Head Librarian; senior among the [[Slenders]]. |
'''''The Communicator''''' - Linguist, philologist and interpreter; acts as diplomat and speaker for his colleagues. | '''''The Communicator''''' - Linguist, philologist and interpreter; acts as diplomat and speaker for his colleagues. | ||
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'''''Arch-Geotanist''''' - Geologist and biologist, spending more time in the field than their peers consider appropriate. | '''''Arch-Geotanist''''' - Geologist and biologist, spending more time in the field than their peers consider appropriate. | ||
− | '''''Archaesociologist''''' - Resident expert on the [[Repository]], studying remnant [[Deumana]] artifacts and their significance to modern [[Lumians]]. | + | '''''Archaesociologist''''' - Resident expert on the [[Lands of Lume|Repository]], studying remnant [[Deumana]] artifacts and their significance to modern [[Races|Lumians]]. |
'''''Arch-Clothier''''' - Oversees garment & tarp design and tailoring, including sourcing materials. Under-appreciation of this trade is quickly and acutely regretted. For more, see [[Textiles|textiles of Lume.]] | '''''Arch-Clothier''''' - Oversees garment & tarp design and tailoring, including sourcing materials. Under-appreciation of this trade is quickly and acutely regretted. For more, see [[Textiles|textiles of Lume.]] | ||
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'''''Arch-Gastronomist''''' - Head chef, nutritionist, and oversees food stores on [[Motometro]]. Trades with the [[Races]] for supplies. | '''''Arch-Gastronomist''''' - Head chef, nutritionist, and oversees food stores on [[Motometro]]. Trades with the [[Races]] for supplies. | ||
− | '''''Arch-Chronographer''''' - Records the events of [[Lume]], and acquires documents of its past for the Librarians and Archaesociologists. | + | '''''Arch-Chronographer''''' - Records the events of [[Lands of Lume|Lume]], and acquires documents of its past for the Librarians and Archaesociologists. |
'''''The Quartermaster''''' - Oversees supplies, and works alongside Arch-Gastronomist and The Communicator to manages trade with and between the [[Races]]. | '''''The Quartermaster''''' - Oversees supplies, and works alongside Arch-Gastronomist and The Communicator to manages trade with and between the [[Races]]. | ||
− | '''''Arch-Caster''''' - records [[ | + | '''''Arch-Caster''''' - records [[Casters|Caster]] lore, surveys their activities, and shepherds their schools. While the foremost expert on the history and culture of [[Casters|Casting]], they are themselves genetically incapable of accessing [[Anima]]. |
− | '''''Arch- | + | '''''Arch-Apothecary''''' - Master of herbs, potions, pharmacology and phytotherapy. Chief medic on [[Motometro]]. |
− | ''''' | + | '''''Arch-Animalist''''' - Expert on [[Lands of Lume|Lume]]'s many wondrous flora, fauna, fungi, and all of the overlapping gradients found therein. |
'''''The Navigator''''' - Communicates with [[Motometro]] to manage the complicated routes and geo-integration systems required for its propulsion. | '''''The Navigator''''' - Communicates with [[Motometro]] to manage the complicated routes and geo-integration systems required for its propulsion. | ||
− | '''''The Assistant''''' - while not technically a master of a single trade, they are familiar with many, and held in high esteem. The one present at [[Kit]]'s birth has since replaced the former | + | '''''The Assistant''''' - while not technically a master of a single trade, they are familiar with many, and held in high esteem. The one present at [[Kit]]'s birth has since replaced the former Arch-Academic. Encouraging and protective of [[Kit]], reluctantly bids she accompany [[Drethen]] to promote her growth and development. |
− | ''Arch-Machinist, infatuated with [[Motometro]]'s designers, is the first known [[Slender]] to plot against their own, siding with the [[Necromae|Necromancer Cabal]] (the [[Necromae]]) to allow exploitation of the Striding City at a crucial time. The normally demure detachment of their race twists and warps against this overlooked Arch among the pipes and corridors, spawning a zealous madness that goes too long unnoticed.{{cn}}'' | + | <s>''Arch-Machinist, infatuated with [[Motometro]]'s designers, is the first known [[Slender]] to plot against their own, siding with the [[Necromae|Necromancer Cabal]] (the [[Necromae]]) to allow exploitation of the Striding City at a crucial time. The normally demure detachment of their race twists and warps against this overlooked Arch among the pipes and corridors, spawning a zealous madness that goes too long unnoticed.{{cn}}''<s> |
Revision as of 20:03, 23 April 2020
The Venerable Slenders - Academics of Lume
Arguably the most sophisticated race on Lume, Slenders are somewhat sheltered, awkward academics, whose few numbers live atop the towering mobile city of Motometro. They are led by the Arch-Academic - Head of the Library - and roam the Continent in pursuit of knowledge and, to a lesser degree, resources. Since the Fall of the Deumana demigods, the Slenders have been guardians of Lume's history; their city and library both hold many secrets. Archetypal introverts, Slenders are typically content to remain on their bipedal city, engrossed in their respective laboratories and workshops. Despite this, many spend time living in remote locations, engaged in practical research, and may come to enjoy travel and mingling with other races. A rare few actively pursue adventure. They are academic by design and devote much of their time to the study and mastery of their elected specialisation. Certain skill sets are maintained over generations, ensuring they can operate as a well-oiled machine, each master contributing to the whole.
Slenders are genderless alchemically-birthed vessels imprinted with the genetic Anima of prominent masters (or Arch-Slenders). Some choose to assign themselves a gender later in life. As youths the Library is their home, school and playground. They are encouraged to read and learn at their own pace and whim, with librarians and adolescents nearby to engage with and question. When an Arch is compelled to seek an assistant they consult the Arch-Academic, who may recommend candidates suitable to their trade. The mentor apprenticing process is informal, and may occur by coincidence, such as a serendipitous meeting of two like minds at a market, for example. Arch's may also have novices forced into their custodianship, if the former proves too stubborn and solitary, or the latter overly ambitious or reluctant. A novice will train under one or more Arch's, in hopes to one day join their number. Some novices change trades, combine them, or seek their own instruction. Many choose to remain as librarians, or become engineers inside the metal labyrinth of their city.
Theirs is a culture of tolerance, acceptance and solidarity, though Slenders have been criticized for being overly bureaucratic, sedentary, and of carrying themselves with an air of superiority.
Arch-Slender Masters aboard Motometro
Arch-Academic - Arch Alchemist and Head Librarian; senior among the Slenders.
The Communicator - Linguist, philologist and interpreter; acts as diplomat and speaker for his colleagues.
Arch-Machinist - Blacksmith and mechanic, responsible for the endless repairs Motometro requires.
Arch-Geotanist - Geologist and biologist, spending more time in the field than their peers consider appropriate.
Archaesociologist - Resident expert on the Repository, studying remnant Deumana artifacts and their significance to modern Lumians.
Arch-Clothier - Oversees garment & tarp design and tailoring, including sourcing materials. Under-appreciation of this trade is quickly and acutely regretted. For more, see textiles of Lume.
Arch-Gastronomist - Head chef, nutritionist, and oversees food stores on Motometro. Trades with the Races for supplies.
Arch-Chronographer - Records the events of Lume, and acquires documents of its past for the Librarians and Archaesociologists.
The Quartermaster - Oversees supplies, and works alongside Arch-Gastronomist and The Communicator to manages trade with and between the Races.
Arch-Caster - records Caster lore, surveys their activities, and shepherds their schools. While the foremost expert on the history and culture of Casting, they are themselves genetically incapable of accessing Anima.
Arch-Apothecary - Master of herbs, potions, pharmacology and phytotherapy. Chief medic on Motometro.
Arch-Animalist - Expert on Lume's many wondrous flora, fauna, fungi, and all of the overlapping gradients found therein.
The Navigator - Communicates with Motometro to manage the complicated routes and geo-integration systems required for its propulsion.
The Assistant - while not technically a master of a single trade, they are familiar with many, and held in high esteem. The one present at Kit's birth has since replaced the former Arch-Academic. Encouraging and protective of Kit, reluctantly bids she accompany Drethen to promote her growth and development.
Arch-Machinist, infatuated with Motometro's designers, is the first known Slender to plot against their own, siding with the Necromancer Cabal (the Necromae) to allow exploitation of the Striding City at a crucial time. The normally demure detachment of their race twists and warps against this overlooked Arch among the pipes and corridors, spawning a zealous madness that goes too long unnoticed.Template:Cn