Difference between revisions of "Lands of Lume"

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As this landmass girdles the planet, and was heavily terraformed by its inhabitants, its terrain is as strange as it is diverse. The uppermost reaches are spiked by the frigid mountain range called the [[Lands of Lume|Cerulean Crown]], which span the northern peninsula. Choking this freezing terrain is the [[Lands of Lume|Waste]], a stricken expanse devoid of traditional life, still reeling chaotically from the [[Schism]]. Below this are the [[Lands of Lume|Verge Plains]], grassy highlands that precede the [[Lands of Lume|Inland Forests]], on which [[Fauna|Megafauna]] graze. These forests are legion, covering much of the [[Lands of Lume|Continent]] in eccentric flora and fungi. Many a creature and [[Folk]] live throughout these interwoven woodlands, and no two areas are alike. They contain swamps, bogs, jungles, mountains, hills, caves, abandoned residences, many bodies of water; more than can be listed. The daunted cartographers of [[Lands of Lume|Lume]] are pessimistic, marking much of the inland area with dreary inscriptions redolent to 'heir therbe monsters'.  
 
As this landmass girdles the planet, and was heavily terraformed by its inhabitants, its terrain is as strange as it is diverse. The uppermost reaches are spiked by the frigid mountain range called the [[Lands of Lume|Cerulean Crown]], which span the northern peninsula. Choking this freezing terrain is the [[Lands of Lume|Waste]], a stricken expanse devoid of traditional life, still reeling chaotically from the [[Schism]]. Below this are the [[Lands of Lume|Verge Plains]], grassy highlands that precede the [[Lands of Lume|Inland Forests]], on which [[Fauna|Megafauna]] graze. These forests are legion, covering much of the [[Lands of Lume|Continent]] in eccentric flora and fungi. Many a creature and [[Folk]] live throughout these interwoven woodlands, and no two areas are alike. They contain swamps, bogs, jungles, mountains, hills, caves, abandoned residences, many bodies of water; more than can be listed. The daunted cartographers of [[Lands of Lume|Lume]] are pessimistic, marking much of the inland area with dreary inscriptions redolent to 'heir therbe monsters'.  
  
To the south are the deserts endearingly referred to as the [[Lands of Lume|Forge]], otherwise called [[Lands of Lume|Taal's Anvil]]. For numerous [[Measurement|strides]] the forests pepper the [[Lands of Lume|Forge]] in the form of oasis and underground valleys, eventually giving way to bleak expanses of sandy dunes. It is here the [[Dunefolk]] reside, and any creature hardy enough to brave the elements. As the desert approaches the southern coasts, small areas of jungle resurface, alongside great catacombs of caverns and large fantastic obelisks, carved into gravity-defying shapes by wind, water, time, and its monstrous inhabitants. Known as the [[Repository]] of [[Lands of Lume|Lume]], it is said by the [[Dunefolk|Sunfolk]] to be the final resting place of the [[Deumana]]. The area trembles under the weight of the [[Atrocities]], frightening giants housing ecosystems on their crustaceous bodies; these amphibians are fast, unpredictable, and as terrifying as they are colossal. They guard the [[Repository]]; scattered technological remnants from the time before the [[Schism]].  
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To the south are the deserts endearingly referred to as the [[Lands of Lume|Forge]], otherwise called [[Lands of Lume|Taal's Anvil]]. For numerous [[Measurement|strides]] the forests pepper the [[Lands of Lume|Forge]] in the form of oasis and underground valleys, eventually giving way to bleak expanses of sandy dunes. It is here the [[Dunefolk]] reside, and any creature hardy enough to brave the elements. As the desert approaches the southern coasts, small areas of jungle resurface, alongside great catacombs of caverns and large fantastic obelisks, carved into gravity-defying shapes by wind, water, time, and its monstrous inhabitants. Known as the [[Lands of Lume|Repository]] of [[Lands of Lume|Lume]], it is said by the [[Dunefolk|Sunfolk]] to be the final resting place of the [[Deumana]]. The area trembles under the weight of the [[Atrocities]], frightening giants housing ecosystems on their crustaceous bodies; these amphibians are fast, unpredictable, and as terrifying as they are colossal. They guard the [[Lands of Lume|Repository]]; scattered technological remnants from the time before the [[Schism]].  
  
Returning north and then traveling east brings one to the valleys and floating mountains where [[Necrosis]] originated. [[Air plants]] and forests here are common, consuming minerals floating on the wind, as well as via tendrils descending down to tap nutrients from the earth. Gases are said to allow this marvel of engineering, though more research is needed to explain the wondrous [[Air plants|Tillandsia Aeranthos]]. Less sparsely populated than the [[Inland forests]], there are names known only by locals for the areas in this east-most stretch of the [[Lands of Lume|Continent]]. [[Necrosis]] coins his empire '[[Multis]]', and for a time it encompasses several regions in this sector. Not impressive by the reader's standards perhaps, it is nonetheless the most ambitious imperial undertaking since the infamous [[Liche Liege]].
+
Returning north and then traveling east brings one to the valleys and floating mountains where [[Necrosis]] originated. [[Air plants]] and forests here are common, consuming minerals floating on the wind, as well as via tendrils descending down to tap nutrients from the earth. Gases are said to allow this marvel of engineering, though more research is needed to explain the wondrous [[Air plants|Tillandsia Aeranthos]]. Less sparsely populated than the [[Lands of Lume|Inland forests]], there are names known only by locals for the areas in this east-most stretch of the [[Lands of Lume|Continent]]. [[Necrosis]] coins his empire '[[Multis]]', and for a time it encompasses several regions in this sector. Not impressive by the reader's standards perhaps, it is nonetheless the most ambitious imperial undertaking since the infamous [[Liche Liege]].
  
 
On the opposing coast, to the west of the forests, are splattered many remote islands and peninsulas. Though the [[Druids]] have traveled closest to this area, residing the furthest west of all [[Folk]], they saw no reason to pursue explorations. [[Gardeners]] there are said to be somewhat hostile towards the [[Races]], and [[Folk]] speak of [[Fauna|Mythos]] denning in this seldom visited region.
 
On the opposing coast, to the west of the forests, are splattered many remote islands and peninsulas. Though the [[Druids]] have traveled closest to this area, residing the furthest west of all [[Folk]], they saw no reason to pursue explorations. [[Gardeners]] there are said to be somewhat hostile towards the [[Races]], and [[Folk]] speak of [[Fauna|Mythos]] denning in this seldom visited region.

Revision as of 18:18, 22 April 2020

The topography of Lume: An abridged account of the capriciously chimerical terrain of this fanciful continent.

Lume consists of a single large continent surrounded by water. The exposed land accounts for roughly one third of the planet. Smaller islands and flotillas do exist, distanced from the larger body, though little is recorded of them.

The Continent was the historical playground and dominion of the Deumana, ancient demigods with the developed technical prowess to reshape matter. Turns and Cycles later, it is now the inhabitancy of the Races, housing also the bulk of Lume's flora, fauna and fungi.

As this landmass girdles the planet, and was heavily terraformed by its inhabitants, its terrain is as strange as it is diverse. The uppermost reaches are spiked by the frigid mountain range called the Cerulean Crown, which span the northern peninsula. Choking this freezing terrain is the Waste, a stricken expanse devoid of traditional life, still reeling chaotically from the Schism. Below this are the Verge Plains, grassy highlands that precede the Inland Forests, on which Megafauna graze. These forests are legion, covering much of the Continent in eccentric flora and fungi. Many a creature and Folk live throughout these interwoven woodlands, and no two areas are alike. They contain swamps, bogs, jungles, mountains, hills, caves, abandoned residences, many bodies of water; more than can be listed. The daunted cartographers of Lume are pessimistic, marking much of the inland area with dreary inscriptions redolent to 'heir therbe monsters'.

To the south are the deserts endearingly referred to as the Forge, otherwise called Taal's Anvil. For numerous strides the forests pepper the Forge in the form of oasis and underground valleys, eventually giving way to bleak expanses of sandy dunes. It is here the Dunefolk reside, and any creature hardy enough to brave the elements. As the desert approaches the southern coasts, small areas of jungle resurface, alongside great catacombs of caverns and large fantastic obelisks, carved into gravity-defying shapes by wind, water, time, and its monstrous inhabitants. Known as the Repository of Lume, it is said by the Sunfolk to be the final resting place of the Deumana. The area trembles under the weight of the Atrocities, frightening giants housing ecosystems on their crustaceous bodies; these amphibians are fast, unpredictable, and as terrifying as they are colossal. They guard the Repository; scattered technological remnants from the time before the Schism.

Returning north and then traveling east brings one to the valleys and floating mountains where Necrosis originated. Air plants and forests here are common, consuming minerals floating on the wind, as well as via tendrils descending down to tap nutrients from the earth. Gases are said to allow this marvel of engineering, though more research is needed to explain the wondrous Tillandsia Aeranthos. Less sparsely populated than the Inland forests, there are names known only by locals for the areas in this east-most stretch of the Continent. Necrosis coins his empire 'Multis', and for a time it encompasses several regions in this sector. Not impressive by the reader's standards perhaps, it is nonetheless the most ambitious imperial undertaking since the infamous Liche Liege.

On the opposing coast, to the west of the forests, are splattered many remote islands and peninsulas. Though the Druids have traveled closest to this area, residing the furthest west of all Folk, they saw no reason to pursue explorations. Gardeners there are said to be somewhat hostile towards the Races, and Folk speak of Mythos denning in this seldom visited region.

Lume is as ancient as it is multifaceted, with many regions unexplored and undeveloped by the Races; though not perhaps, by others. Bewildering and dangerous, expeditions are rare, and the little that can be confirmed must be credited to the studious Slenders.

Fragmented Deumana bio-digital records predating the Schism tell of an age when the Continent was divided into separate landmasses throughout Lume. Only the dead gods could possibly dream of what must have occurred to change the face of the planet so drastically.