Marrow

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A specialised Clinker whose bones have been hollowed by insects or otherwise, leaving behind a lightened frame. This needs to occur prior to reanimation, with necrocasters preparing the skeleton of their target specifically for this purpose. These lightweight ghouls can glide on currents of air, descending on their prey with sharpened finger and toe joints, causing horrible wounds, even instantaneous death, with the force of their impact. The scouts and assassins of the Undead, they require little upward force to catch an updraft, often simply leaping off the shoulders of their still-standing victims.

Though not as robust or sturdy as their kin, if one considers their specialisation, they don't need to be. They may use cloaks, old skin or other materials to increase their range, and are equipped with nothing that would weigh them down. Marrow's are sufficiently intelligent to navigate air currents, and can speak in a rattled whisper. Their destruction is more easily achieved than others of their kin, if one can first land a blow.

While others scanned the ground, expecting ghastly hands to reach up through the moist earth, I kept my eyes to the skies for those freakish kites.